![]() What better way to relive the life than to run a tavern? Travelers and adventurers from all kingdoms, far and wide come aspiring for fame and glory. They miss the dangers and wish they were young again. They have obligations and duties but most of all, the retired life is boring and redundant. Where? In the very taverns that are bustling with legends and the young at heart.Īfter years of roaming free, slaying evil and merrymaking in halls of drink, everyone takes an arrow to the knee. They listen of course, to the very far fetched stories that are passed down from mouth to mouth. But, what happens after the story? Where does the hero go after slaying the dragon, rescuing the damsel and freeing the people from an untold terror? No one really knows what happens to the old and retired soldiers. Every warrior is remembered, his stories spreading like a magician’s flame. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at with the Subject Line: “Screenshot Weekly”.Run your fantasy RPG tavern - let travelers take shelter for the night and serve 'em the best mead of their life with a good dose of humor.īy word, by book, the tales of the brave and mighty are told in reverie. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. That’s it for this week’s Screenshot Weekly. The game is looking to head into Steam Early Access soon, and additional info can be found on the Terapoly devlog. The Dragon’s Hangover subtitle comes from part of the game’s plot, and Park mentioned that, “there is a local dragon that loves drinking and is turning people and the dragon slayers into strange creatures with magic.” Tavern Tycoon will also include minigames to break up the action, one of which can be found here. Tavern Tycoon: Dragon’s Hangover is a “ Theme Hospital-inspired game” that takes simulation to a fantasy setting. (Assumedly in his free time between working as a photographer for the Daily Bugle, and fighting crime as the amazing Spider-Man.) In his version, the retired adventurer decides to open up a tavern. Have you ever wondered what happens to your favorite adventurers and RPG characters when they retire? Peter Park did, so he decided to make a game about it. ![]() More info can be found on the developer’s website, as well as the team’s Facebook and Twitter profiles. Spells are drawn using gestures, and range from red-colored offensive spells, to blue-colored defensive abilities. ![]() A progression system of sorts, when all the Stars are lit, the Portal opens and unlocks new Spells for the player to use in combat. According to the developers at 2Think, “ Spells Arena: Ice Frozen Ocean takes you to a primordial universe where the normal physics laws don’t apply, where creatures fight each other using spells drawn by magical gems,” and where winners light up something known as the Stars of the Portals. While we normally only cover unreleased games, Spells Arena is about to get a major graphical overhaul and considering showcasing new visual content is sort of the focus of Screenshot Weekly, I figured it would be a reasonable exception to the rule. The game is currently scheduled to release by the end of September. If you’d like to hear more about Box Ninja, you can follow the developer on Twitter. One such mechanic is that the blocks of wood in the game are both movable and destructible, and can be collapsed into one another, opening the door for some unique puzzle opportunities. The player must shoot blocks out of the way in order to shoot a button and progress to the next level.” Developer Games Placeo is looking to craft to a puzzle game that offers an interesting challenge through alternative gameplay mechanics. I could offer my own take on the synopsis for Box Ninja, but the premise is fairly straightforward, so I’ll just pass along what Lead Programmer J4ck2on told me: “ Box Ninja is a 2D puzzle game in which the player controls the left arm of a bow wielding and quite frankly trigger happy ninja. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here (make sure to click the pics to see them in their full screen glory)! Without further ado, let’s take a look at this week’s screenshots: Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development.
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